• Logistics of making a BBS game

    From Dialup to All on Thu Aug 26 17:25:26 2021

    I’d like to know what languages BBS games are written in, and how I would send a game to the sysop. Is it easily done? I can’t find many resources for making one.

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    Dialup
  • From Nelgin to Dialup on Fri Aug 27 21:35:32 2021
    Re: Logistics of making a BBS game
    By: Dialup to All on Thu Aug 26 2021 17:25:26

    I'd like to know what languages BBS games are written in, and how I would send a game to the sysop. Is it easily done? I can't find many resources for making one.

    For this BBS, Javascript would be the way to go. Before writing a game, howwver, you probably need to be familiar with the system and its nuances. You can download existing doors from the git repo at https://gitlab.synchro.net/main/sbbs

    You'll find them in the xtrn directory.

    Much will depend on whether you want them to be single or multi player, whether they're single player but can or cannot be run concurrently and/or whether you want to setup some sort of inter-bbs system for the game.

    The easiest thing might be to setup a system yourself. Even if you don't want to run a public BBS, it would help you wish testing the game.

    Of course, you can use any language you like that's supported by the system as long as it uses one of the many supported drop files. Perl, Python, C, C++.

    Good luck and I look forward to see what you come up with.