• Running DOS door games in Linux

    From George Burdell@1:103/705 to All on Wed Oct 6 15:52:22 2021
    Hello all!

    new Synchronet sysop here. Just getting back into running a BBS.

    I'm thinking of running Synchronet in Linux and using DOSEMU to run old DOS doors like LORD, TW2002, BRE, etc.

    I looked at the Synchronet wiki for setting up doors in Linux, but it's a bit confusing.

    Anybody successfully set up doors in Linux (RH, Ubuntu, etc.) willing to share how they did it, (example: LoRD) would be appreciated. Like a screen shot of the SCFG and maybe any batch files used.

    Thanks!

    G. Burdell
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  • From Digital Man@1:103/705 to George Burdell on Wed Oct 6 17:30:08 2021
    Re: Running DOS door games in Linux
    By: George Burdell to All on Wed Oct 06 2021 03:52 pm

    Hello all!

    new Synchronet sysop here. Just getting back into running a BBS.

    I'm thinking of running Synchronet in Linux and using DOSEMU to run old DOS doors like LORD, TW2002, BRE, etc.

    I looked at the Synchronet wiki for setting up doors in Linux, but it's a bit confusing.

    Anybody successfully set up doors in Linux (RH, Ubuntu, etc.) willing to share how they did it, (example: LoRD) would be appreciated. Like a screen shot of the SCFG and maybe any batch files used.

    Firstly, a JavaScript port of LORD is included with Synchronet - no DOSEMU needed for that one.

    Secondly, running DOS doors on Linux isn't too hard once you have DOSemu setup: https://wiki.synchro.net/howto:dosemu

    And yes, a lot of Synchronet sysops have done so successfully. There's usualy nothing special for the configuration (same for Linux/DOSEMU or Windows) and you could even use the automated external program setup scripts/.ini files included with Synchronet to do so.
    --
    digital man

    Breaking Bad quote #2:
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  • From Digital Man@1:103/705 to George Burdell on Wed Oct 6 17:31:46 2021
    Re: Running DOS door games in Linux
    By: Digital Man to George Burdell on Wed Oct 06 2021 05:30 pm

    And yes, a lot of Synchronet sysops have done so successfully. There's usualy nothing special for the configuration (same for Linux/DOSEMU or Windows) and you could even use the automated external program setup scripts/.ini files included with Synchronet to do so.

    For information on the external program setup scripts/.ini files, see: https://wiki.synchro.net/module:install-xtrn
    --
    digital man

    Rush quote #65:
    He's got to make his own mistakes and learn to mend the mess he makes
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  • From MRO@1:103/705 to Digital Man on Wed Oct 6 21:48:04 2021
    Re: Running DOS door games in Linux
    By: Digital Man to George Burdell on Wed Oct 06 2021 05:30 pm


    Firstly, a JavaScript port of LORD is included with Synchronet - no DOSEMU needed for that one.

    that's no replacement for the real l.o.r.d
    you cant use igms and utils with it.
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  • From Nightfox@1:103/705 to Digital Man on Thu Oct 7 09:16:56 2021
    Re: Running DOS door games in Linux
    By: Digital Man to George Burdell on Wed Oct 06 2021 05:30 pm

    Firstly, a JavaScript port of LORD is included with Synchronet - no DOSEMU needed for that one.

    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    Nightfox

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  • From MRO@1:103/705 to Nightfox on Thu Oct 7 12:14:11 2021
    Re: Running DOS door games in Linux
    By: Nightfox to Digital Man on Thu Oct 07 2021 09:16 am

    Re: Running DOS door games in Linux
    By: Digital Man to George Burdell on Wed Oct 06 2021 05:30 pm

    Firstly, a JavaScript port of LORD is included with Synchronet - no DOSEMU needed for that one.

    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    Nightfox

    nope.
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  • From Digital Man@1:103/705 to Nightfox on Thu Oct 7 20:43:34 2021
    Re: Running DOS door games in Linux
    By: Nightfox to Digital Man on Thu Oct 07 2021 09:16 am

    Re: Running DOS door games in Linux
    By: Digital Man to George Burdell on Wed Oct 06 2021 05:30 pm

    Firstly, a JavaScript port of LORD is included with Synchronet - no DOSEMU needed for that one.

    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    No, but the JS LORD 2 does.
    --
    digital man

    Rush quote #76:
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  • From MRO@1:103/705 to Digital Man on Fri Oct 8 09:32:27 2021
    Re: Running DOS door games in Linux
    By: Digital Man to Nightfox on Thu Oct 07 2021 08:43 pm


    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    No, but the JS LORD 2 does.

    well LORD AND LORD 2 are 2 different games. lord 2 is pretty shitty and more like practice for dink smallwood.
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  • From Digital Man@1:103/705 to MRO on Fri Oct 8 23:02:43 2021
    Re: Running DOS door games in Linux
    By: MRO to Digital Man on Fri Oct 08 2021 09:32 am

    Re: Running DOS door games in Linux
    By: Digital Man to Nightfox on Thu Oct 07 2021 08:43 pm


    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    No, but the JS LORD 2 does.

    well LORD AND LORD 2 are 2 different games.

    Duh.

    lord 2 is pretty shitty and more like practice for dink smallwood.

    Some people like playing LORD 2 and having a completely data-compatible port to JavaScript is quite an accomplishment.
    --
    digital man

    Sling Blade quote #20:
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  • From MRO@1:103/705 to Digital Man on Sat Oct 9 04:01:59 2021
    Re: Running DOS door games in Linux
    By: Digital Man to MRO on Fri Oct 08 2021 11:02 pm

    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    No, but the JS LORD 2 does.

    well LORD AND LORD 2 are 2 different games.

    Duh.

    well if it's a duh, then why do you say but lord 2 js does.

    that's like asking for a pizza but saying no but we have a loaf of bread.

    Some people like playing LORD 2 and having a completely data-compatible port to JavaScript is quite an accomplishment.

    yeah, seth made it easy to do so. again, i think this is part of his team practicing for dink smallwood because lord2 and dink have external data files and scripts. you could probably make a js dink smallwood.
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  • From Dumas Walker@1:103/705 to DIGITAL MAN on Sat Oct 9 19:25:00 2021
    lord 2 is pretty shitty and more like practice for dink smallwood.

    Some people like playing LORD 2 and having a completely data-compatible port t
    JavaScript is quite an accomplishment.

    I don't really enjoy it as much as the original but agree that is an accomplishment. I am glad to see any of the old games ported over to JS
    and available with Synchronet. Thanks!


    * SLMR 2.1a * */ --Tribble with a lightsaber

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  • From Digital Man@1:103/705 to MRO on Mon Oct 11 16:18:52 2021
    Re: Running DOS door games in Linux
    By: MRO to Digital Man on Sat Oct 09 2021 04:01 am

    Re: Running DOS door games in Linux
    By: Digital Man to MRO on Fri Oct 08 2021 11:02 pm

    Does the JS LORD support all the LORD add-ons that were made for the original LORD?

    No, but the JS LORD 2 does.

    well LORD AND LORD 2 are 2 different games.

    Duh.

    well if it's a duh, then why do you say but lord 2 js does.

    Because I like to provide complete information in my replies.
    --
    digital man

    Sling Blade quote #12:
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