• Custom External Prog Menus

    From Shane O'Neill@1:305/3 to All on Sat Jul 24 13:56:16 2021
    I am trying to make custom menus for my various external programs/games/doors sections and in reviewing "External Programs Menu" on the wiki page I created an ANSI .msg file and .ans file. I created and saved these files in c:\sbbs\text\menu and with the file name of "xtrnmenu_games.msg" & "xtrnmenu_games.ans" for my GAMES external program section. Yet Synchronet still shows the default menu.

    * I made the .ans version in the event the .MSG does not disply ANSI.

    Do I need to edit my global settings by adding the STRNMENU section to the modopts.ini for these custom menu files to work?
    If I do this mod will it carry over to future updated versions on Synchronet
    or do I have to edit this modopts.ini file each time Synchronet is updated?

    Thanks!

    --- Mystic BBS v1.12 A46 2020/03/02 (Windows/32)
    * Origin: 8-Bit Boyz BBS! -=[ bbs.8bitboyz.com port:6502 ]=- (1:305/3)
  • From The Millionaire@1:103/705 to Shane O'Neill on Sat Jul 24 13:20:01 2021

    I am trying to make custom menus for my various external programs/games/doors sections and in reviewing "External Programs Menu" on the wiki page I created an ANSI .msg file and .ans file. I created and saved these files in c:\sbbs\text\menu and with the file name of "xtrnmenu_games.msg" & "xtrnmenu_games.ans" for my GAMES external program section. Yet Synchronet still shows the default menu.

    * I made the .ans version in the event the .MSG does not disply ANSI.

    Do I need to edit my global settings by adding the STRNMENU section to the modopts.ini for these custom menu files to work?
    If I do this mod will it carry over to future updated versions on Synchronet or do I have to edit this modopts.ini file each time Synchronet is updated?

    Thanks!

    --- Mystic BBS v1.12 A46 2020/03/02 (Windows/32)
    * Origin: 8-Bit Boyz BBS! -=[ bbs.8bitboyz.com port:6502 ]=- (1:305/3)


    When you update Synchronet BBS, it comes with default options and will be overwritten.

    $ The Millionaire $
    --- SBBSecho 3.14-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Gamgee@1:103/705 to The Millionaire on Sat Jul 24 18:12:00 2021
    The Millionaire wrote to Shane O'Neill <=-

    I am trying to make custom menus for my various external
    programs/games/doors
    sections and in reviewing "External Programs Menu" on the wiki page I
    created
    an ANSI .msg file and .ans file. I created and saved these files in c:\sbbs\text\menu and with the file name of "xtrnmenu_games.msg" & "xtrnmenu_games.ans" for my GAMES external program section. Yet Synchronet still shows the default menu.

    * I made the .ans version in the event the .MSG does not disply ANSI.

    Do I need to edit my global settings by adding the STRNMENU section to the modopts.ini for these custom menu files to work?
    If I do this mod will it carry over to future updated versions on Synchronet or do I have to edit this modopts.ini file each time Synchronet is updated?

    When you update Synchronet BBS, it comes with default options and
    will be overwritten.

    That is absolutely incorrect, assuming an update is done properly.



    ... Ignorance can be cured. Stupid is forever.
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    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)
  • From Gamgee@1:103/705 to Shane O'Neill on Sat Jul 24 18:17:00 2021
    Shane O'Neill wrote to All <=-

    I am trying to make custom menus for my various external programs/games/doors sections and in reviewing "External Programs
    Menu" on the wiki page I created an ANSI .msg file and .ans file.
    I created and saved these files in c:\sbbs\text\menu and with
    the file name of "xtrnmenu_games.msg" & "xtrnmenu_games.ans" for
    my GAMES external program section. Yet Synchronet still shows
    the default menu.

    The proper name would be "xtrn2.msg", assuming the GAMES section is the
    second listed section in your external menu. If it's the third listed,
    then the name would be "xtrn3.msg", and so on.

    Look here: http://wiki.synchro.net/custom:menu_files#optional

    * I made the .ans version in the event the .MSG does not disply
    ANSI.

    You don't need the .ans version at all.

    Do I need to edit my global settings by adding the STRNMENU
    section to the modopts.ini for these custom menu files to work?

    No. What you're asking about has nothing to do with modopts.ini.


    ... Nothing is so smiple that it can't get screwed up.
    --- MultiMail/Linux v0.52
    þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL
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  • From Digital Man@1:103/705 to Shane O'Neill on Sat Jul 24 20:09:05 2021
    Re: Custom External Prog Menus
    By: Shane O'Neill to All on Sat Jul 24 2021 01:56 pm

    I am trying to make custom menus for my various external programs/games/doors sections and in reviewing "External Programs Menu" on the wiki page I created an ANSI .msg file and .ans file. I created and saved these files in c:\sbbs\text\menu and with the file name of "xtrnmenu_games.msg" & "xtrnmenu_games.ans" for my GAMES external program section. Yet Synchronet still shows the default menu.

    The corret filename would be xtrngames.*.

    See http://wiki.synchro.net/custom:menu_files for details.

    * I made the .ans version in the event the .MSG does not disply ANSI.

    Okay, but it's an extremely rare case where you would need both. I suggest just using one or the other.

    Do I need to edit my global settings by adding the STRNMENU section to the modopts.ini for these custom menu files to work?

    No.

    If I do this mod will it carry over to future updated versions on Synchronet or do I have to edit this modopts.ini file each time Synchronet is updated?

    No files in the ctrl directory are over-written during an update, unless you've done something weird or wrong in your setup.
    --
    digital man

    This Is Spinal Tap quote #28:
    We've got Armadillos in our trousers. It's really quite frightening.
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