I have spent a little bit of time over the past week trying to get my Infocom games that are running on my Mystic board to work on Synchronet. I have go through all the instructions but no luck.
When the caller enters a game it shows the console window of the game on the Syncronet BBS machine but the caller is just stuck at the froze games menu. I have to exit the console on the Synchronet BBS machine to give the caller control back.
I am sure I am overlooking a simple setting but I am still wet behind the ears to Synchronet, so I am hoping someone can guide me here. ;)
Do you mean that the caller sees the output of the game, but cannot send keyboard input into it?
What are the settings you're using SCFG for the game?
I have spent a little bit of time over the past week trying to get my Infocom games that are running on my Mystic board to work on Synchronet. I have go through all the instructions but no luck.
When the caller enters a game it shows the console window of the game on the Syncronet BBS machine but the caller is just stuck at the froze games menu.
you can use doorway
On 16 Jul 2021, Digital Man said the following...
Do you mean that the caller sees the output of the game, but cannot send keyboard input into it?
The caller sees nothing, they are still seeing the games menu prompt where they selected the game. Only on the BBS machine can you see the game open up.
What are the settings you're using SCFG for the game?
I have tried all kinds of settings with the same result, currently:
³Name Zork I
³Internal Code ZORKI
³Start-up Directory ../xtrn/infocom/zork
³Command Line _zork1.com
³Clean-up Command Line
³Execution Cost None
³Access Requirements
³Execution Requirements
³Multiple Concurrent Users Yes
³Intercept I/O Standard
³Native Executable No
³Use Shell / New Context No
³Modify User Data No
³Execute on Event No
³Pause After Execution No
³BBS Drop File Type Synchronet XTRN.DAT
³Place Drop File In Node Directory
On 16 Jul 2021, MRO said the following...
you can use doorway
Already do for a select few. ;) The infocom ones and many others I am wanting to have them local on my BBS.
It's possible that _zork1.com isn't writing to stdio (so therefore, it can't be redirected). A good test would be to run another door that relies on standard I/O redirection and see if it works. That'd at least eliminate SBBS or DOSXTRN.EXE as part of the problem.
Another option would be to run Zork using cioxtrn, it's like doorway.exe but
what do you mean local.
I wish all your doors for linux had better doc's for us that are not a proCan you give me a example of oa few that need better docs?
as your self.
also hat's off on BBS management & utils would like to see one day adding umonitor & gtkmonitor add to the menu.
Thanks! I will have to look into those utils. We'll see what I can do...
I have tried all kinds of settings with the same result, currently:
�Name Zork I
�Internal Code ZORKI
To: Shane O'NeillI've been looking for a way to make Infocom games available to my MajorBBS users and also allow them the ability to save and load their games - so their progress isn't lost when they log out. Has anyone found a way of doing this? I've found Frotzdoor, but have not been able to dive deeply into it yet.
On 7/16/2021 3:28 PM, Shane O'Neill wrote:
I have tried all kinds of settings with the same result, currently:
�Name Zork I
�Internal Code ZORKI
I know this is kind of old... IIRC, you can load/save games in Zork...
you may want to copy the executable into a per user directory, so that
each user can load/save their own game state.
Assuming you otherwise have this working... it'll add a bit of disk
usage, but likely not too big of a problem... and/or change to a running directory per-user, but this may not work as intended. Should test it.
--
Michael J. Ryan - trac...@roughneckbbs.com
---
ï¿ Synchronet ï¿ Roughneck BBS - roughneckbbs.com
--- Synchronet 3.19a-Win32 NewsLink 1.113
* Vertrauen - Riverside County, California - telnet://vert.synchro.net
I've been looking for a way to make Infocom games available to my
MajorBBS users and also allow them the ability to save and load their
games - so their progress isn't lost when they log out. Has anyone
found a way of doing this? I've found Frotzdoor, but have not been
able to dive deeply into it yet. Would really love to see this become
a reality... we run MBBSV10 on a WIndows 2019 server... I think Frotz
needs Linux?? If there's anyone familiar with BBSs and Infocom games/doors/porting... I'd be willing to discuss compensating
someones time, as best I could, to get an solution up and running.
Thanks for a good thread! Nice to see people still into the old
school text games. J --- Synchronet 3.20a-Linux NewsLink 1.114 _
Synchronet _ Vertrauen _ Home of Synchronet _
[vert/cvs/bbs].synchro.net
%4 is the user's 4 digit, zero filled user name.
With Synchronet on Linux I use frotz and long with a bash script.
%4 is the user's 4 digit, zero filled user name.
user number. :-)
But it's a parentless fork of Frotz, so hard to exactly what was changed and why.
Re: Re: Infocom doors..
By: Digital Man to Nelgin on Wed Aug 09 2023 16:57:59
But it's a parentless fork of Frotz, so hard to exactly what was changed and why.
hard to what now?
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