• Seen and `herd': Collective motion in cr

    From ScienceDaily@1:317/3 to All on Tue Mar 22 22:30:46 2022
    Seen and `herd': Collective motion in crowds is largely determined by participants' field of vision

    Date:
    March 22, 2022
    Source:
    Brown University
    Summary:
    Researchers have developed a new model to predict human flocking
    behavior based on optics and other sensory data.



    FULL STORY ==========================================================================
    Like flocks of birds or schools of fish, crowds of humans also tend
    to move en masse -- almost as if they're thinking as one. Scientists
    have proposed different theories to explain this type of collective
    pedestrian behavior.


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    A new model from researchers at Brown University takes the point of view
    of an individual crowd member, and is remarkably accurate at predicting
    actual crowd flow, its developers say.

    The model, described in a Proceedings of the Royal Society B paper,
    illustrates the role of visual perception in crowd movement. It shows how
    crowd members who are visible from a participant's viewpoint determine
    how that participant follows the crowd and what path they take.

    That approach is a departure from previous models, which operate from
    the point of view of an "omniscient observer," said study author William
    H. Warren, a professor of cognitive, linguistic and psychological sciences
    at Brown. In other words, the movement of the crowd was analyzed in
    prior studies from the perspective of someone observing the crowd from
    a distance.

    "Most omniscient models were based on physics -- on forces of attraction
    and repulsion -- and didn't fully explain why humans in a group interact
    in the way that they do," Warren said.

    In a series of experiments led by members of Warren's lab, which involved tracking the movements of people wearing virtual reality headsets,
    researchers could predict an individual's movement based on their view
    of a virtual crowd.



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    "We are the first group to provide a sensory basis for this type
    of coordinated movement," Warren said. "The model provides a better understanding of what individuals in a crowd are experiencing visually,
    so we can make better predictions about how an entire group of people
    will behave." Warren said that models on crowd movement have a variety
    of applications and can be used to inform the design of public spaces, transportation infrastructure and emergency response plans.

    Tracking an individual to understand a group In human crowds, as in many
    other animal groups, "flocking" behavior emerges from interactions between individuals, Warren explained. Understanding these interactions involves identifying rules of engagement that govern how an individual responds
    to their neighbors in a crowd, and how multiple neighbors are combined.

    To produce a realistic individual trajectory of movement, the team
    conducted experiments through Warren's Virtual Environment Navigation Lab (VENLab). Study participants in a large open room wore virtual reality
    headsets that showed animated 3D virtual humans who were manipulated to
    move in different ways - - for example, some people within the virtual
    crowd might turn in one direction, while others continued as a group. The participants were instructed to walk with the crowd, while researchers
    tracked their movements and their path.



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    The researchers knew from their previous work on pairs of pedestrians
    that a follower tends to match the walking direction and speed of a
    leader. From their new experiments, they found that each pedestrian
    controls their walking direction and speed by using two visual
    motions. First, they walk in a way that reduces the sideways motion of neighbors in the field of view. At the same time, they walk to reduce
    the expansion and contraction in the field of view, which happens when
    a neighbor gets closer or farther away. By using these two variables to
    control walking, they end up matching the average direction and speed
    of the crowd.

    They also found that pedestrian participants responded less to virtual
    humans that were farther away, as might be expected, but that was driven
    by two visual factors, Warren said: the law of optics (things that are
    farther away in space have smaller visual motions) and the principle of occlusion (neighbors who are farther away are likely to be partially
    blocked by nearer neighbors, making them harder to see -- and harder
    to follow).

    Previous models had taken into account the effect of distance on crowd behavior, but not from a visual perspective. "We found that responses
    decrease with distance for two reasons that weren't previously fully
    understood or appreciated," Warren said, "and they both have to do
    with who the people in the crowd can see." When the researchers used
    the experiment results to create a new theory of collective motion,
    it successfully predicted individual trajectories in both virtual crowd experiments and real crowd data.

    Warren explained that people in a group use visual information to
    guide their own walking -- to turn left or right, or speed up or slow
    down to avoid collisions. The way they use that information to control
    their movements is referred to as the visual coupling, he said. The
    other individuals in the group are also behaving according to the same principles.

    Collective behavior in online crowds and virtual spaces Warren added
    that the findings from case studies like this could be extrapolated to
    other situations in which people or animals unconsciously coordinate
    their behavior -- such as on social media.

    Instead of being visually coupled as in a crowd in a public space,
    people in social networks are electronically coupled through the
    internet. In both situations, there is the same strong tendency for a
    person to imitate others around them, and follow those who are moving in
    a similar direction (ideologically as well as physically). But, as Warren
    and Brown graduate student Trent Wirth found in other experiments, when
    one group starts to diverge too much from a person's current "direction,"
    the person will reject that group and follow another group moving in a
    less divergent direction.

    "The visual network among people in a crowd isn't that dissimilar from a
    social network on social media, in terms of how people are interacting,"
    he said. "You see analogous kinds of consensus and polarization."
    Warren said that future studies from his lab will continue to explore
    crowd networks and collective decision-making, especially how groups
    decide to split or bifurcate to take different paths in physical space
    or in an online social network.

    "There are all sorts of decisions being made at the individual level,
    but also collectively in groups," Warren said. "Our new study is just
    one case study of this self-organized collective behavior." The paper
    is based on an idea developed by Gregory Dachner, who earned his Ph.D. at
    Brown in 2020, and is a study co-author.

    This research was supported by the National Institutes of Health (grants R01EY010923, R01EY029745 and T32 EY018080) and the National Science
    Foundation (grants BCS-1431406 and BCS-1849446).


    ========================================================================== Story Source: Materials provided by Brown_University. Note: Content may
    be edited for style and length.


    ========================================================================== Journal Reference:
    1. Gregory C. Dachner, Trenton D. Wirth, Emily Richmond, William
    H. Warren.

    The visual coupling between neighbours explains local interactions
    underlying human `flocking'. Proceedings of the Royal Society B:
    Biological Sciences, 2022; 289 (1970) DOI: 10.1098/rspb.2021.2089 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2022/03/220322122820.htm

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