I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
Hopefully someone has a starting point they could recommend. For some reason googling LORD isn't turning up info on the game.. odd ;)
I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
I doubt if there's any documentation.
Your best bet is to look at xtrn/lord/barak/barak.js, and search through xtrn/lord/lord.js for 'handle_igm' and 'create_other_places', all of which should provide some hints.
Thanks for the reply. I assumed as much, but hoped that I may have just missed things. Direct access to the player object will simplify some things. Time to poke through some code.
That's awesome! I look forward to checking those IGMs on on JSlord, aka lord.js, aka LORD v5. :-)
I wrote a number of IGMs for LoRD back in the day (Felicity's Temple, Warrior's Graveyard and a few others) and I would love to take a shot at getting them running as Javascript IGMs.
Those are some great IGMs you wrote. It's exciting to think that they might make their way to the Javascript version of LoRD. Best of luck!
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My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
LORD.EXE does run in NTVDMx64 (e.g. on Windows 11) just fine. http://wiki.synchro.net/faq:win#win64
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