• Re: Oculus Quest 2 VR

    From Vlk-451@VERT/MNLOUNGE to Lightman on Fri Oct 21 12:37:03 2022
    Re: Re: Oculus Quest 2 VR
    By: Lightman to Vlk-451 on Thu May 20 2021 00:26:00

    I just got myself the Quest 2 for $299 at local retail. I've been stuck in VRChat and with the thing on my face every moment I have off since.

    Nice to see the prices coming down. I bought the HTC Vive when it first came out - I think I paid at least 2x, plus had to have a machine that could run it.

    When I first got the set, I couldn't take it off either - it felt like I was on the holodeck - lol. Fortunately, I quickly reached the end of what I wanted to play / explore and I took the system down and put it away.

    It seemed otherworldly to me, for sure. I am intrigued by the premise, but also a bit trepid of a [future] society full of VR/AR. I'm sure I [we] will adjust, but I don't feel like humanity (at this point) can handle everyone walking around with AR glasses/goggles... each in his own, separate state of consciousness (perhaps one could argue that this exists today).

    Now that the honey moon phase is over for me, I have barely touched it either. Someitmes VRChat can be a fun place to escape and talk to random. Pavlov can get me an experiance I could only replicate playing paintball or doing legit training with safety rounds or rubber bullets.

    Still, It's not as fun as it was or as big a focus for me, especially with a lot of the hype dying down and Meta going out of their way to tank the industry by throwing everything into a product that no one wants.

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    Synchronet Midnight Lounge :: Panama City Beach, FL (midnightlounge.online)
  • From Vlk-451@VERT/MNLOUNGE to Andeddu on Fri Oct 21 12:40:31 2022
    Re: Re: Oculus Quest 2 VR
    By: Andeddu to Vlk-451 on Wed Jul 14 2021 17:34:11

    Re: Re: Oculus Quest 2 VR
    By: Vlk-451 to Lightman on Mon Jul 12 2021 09:39 am

    I'm not sure Virtuality will be that big of a paradime shift from Smartphones, but the confusion of when someone is in netspace or meatspace will get confusing for sure.

    Crystal Palace, Orbitsville

    I haven't had much of a chance to use VR so it's still an intriguing technology to me. I was recently able to pick up a PS5 so I will definitely purchase PSVR2 when it's eventually released. I really would like to see big AAA games such as Cyberpunk 2077 adapted for VR.

    Shooting and attacking is so wildly different in so many of these experiances, I always want something that models realistic firing mechanics so every time I get something that doesn't do that my disappointment is immesurable, exceptions being classic games adapted to VR like Half-life and Doom.

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    Synchronet Midnight Lounge :: Panama City Beach, FL (midnightlounge.online)
  • From poindexter FORTRAN@VERT/REALITY to Vlk-451 on Sat Oct 22 08:48:00 2022
    Vlk-451 wrote to Andeddu <=-

    Shooting and attacking is so wildly different in so many of these experiances, I always want something that models realistic firing mechanics so every time I get something that doesn't do that my disappointment is immesurable, exceptions being classic games adapted
    to VR like Half-life and Doom.

    Realistic air combat games seem pretty wild in VR. There's a guy called "Growling Sidewinder" on YouTube that has lots of videos playing DCS with a full VR rig. Being able to look behind you by turning your head seems game- changing.


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